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What you're describing for VR already exists in numerous different platforms, many of which are "free" (e.g. - free until 6-7 figures of profit). My preferred w
by rjf72 7y ago
What you're describing for VR already exists in numerous different platforms, many of which are "free" (e.g. - free until 6-7 figures of profit). My preferred would be the Unreal Engine which is also completely open source on top of having hoards of free content available to get started from nothing. The same is also true of Unity.
In my opinion getting a 'sound' VR project up and running is far more straight forward learning process (if not process) than getting e.g. a 'sound' single page application up and running.
- davnicwil 7y ago> In my opinion getting a 'sound' VR project up and running is far more straight forward learning process (if not process) than getting e.g. a 'sound' single page application up and running. I'm very glad to hear that, as someone with no experience of game / 3D graphics development I had honestly assumed it would be more difficult and/or involve many more people to build something basic. Really cool to hear that's not the case these days.