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This reminds me of the situation where video games now require that if you add text chat to a game, then you also need to add voice-to-text and text-to-voice to
by Mirioron 7y ago
This reminds me of the situation where video games now require that if you add text chat to a game, then you also need to add voice-to-text and text-to-voice to accommodate people with disabilities. Then you need to also test it with a bunch of people that suffer from these disabilities. There are some exceptions, but you need to at least document that you assessed whether you can afford to add this feature or not before release. [0]
Accessibility is important, but things like this can easily overstep their bounds to the degree that it can stifle competition. It would've made far more sense to work towards some unified OS features that would allow for such functionality, instead of putting the burden onto the application developer.
[0] https://www.3playmedia.com/2019/03/18/the-cvaa-video-game-accessibility/ https://www.3playmedia.com/2019/03/18/the-cvaa-video-game-ac...
- hirsin 7y agoThose OS features do largely exist (speech to text slightly less so) and are readily available for developers to interact with, often worked into the framework of choice already. Except Electron, where you get to reimplement everything.