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It's not peculiar in the slightest when, as Upton Sinclair famously put it, "it is difficult to get a man to understand something, when his salary depends upon
by mrob 7y ago
It's not peculiar in the slightest when, as Upton Sinclair famously put it, "it is difficult to get a man to understand something, when his salary depends upon his not understanding it." The industry is under increasing financial pressure (e.g. see https://www.vanityfair.com/news/2017/01/why-hollywood-as-we-know-it-is-already-over https://www.vanityfair.com/news/2017/01/why-hollywood-as-we-... ), so why increase costs when customers are still buying 24fps material?
- andybak 7y agoSo you're saying the listed film directors have some vested interest in 24fps? And all the film lovers are just following their lead? I don't buy it.
- greedo 7y agoHow on earth would increasing the frame rate increase costs? It's all (mostly) shot on digital media, so there's no extra film costs like in the pre-digital era. Storage costs are trivial for digital media. It wouldn't increase the time for setting up shots, and probably wouldn't cost extra in postprod.
- mrob 7y agoBrighter lighting required. Scenes become impossible to shoot with natural light. Props and sets need more detail. Unless the actors are very good, more takes are needed to get the acting right. More work needed on continuity, and more reshoots because a mistake is obvious. More VFX render time (and more manual work in some cases, see https://news.ycombinator.com/item?id=20600107 https://news.ycombinator.com/item?id=20600107 ). And storage costs are not trivial. Assuming a modest 10:1 shooting ratio, 8K resolution, 120fps, and 36bit color (12 bits per channel), that's 1.29PB of raw data for a 2 hour movie. Some genres (notably documentaries) have much higher shooting ratio.
- greedo 7y ago1. Most scenes are lit with extra lights. It's extremely rare to shoot with just natural light. 2. Prop and set detail has nothing to do with FPS, but with final image resolution. 3. Actors are always good. They're pros. You'd be amazed at how good. Regardless, the FPS has no bearing on the amount of retakes due to talent performance. 4. FPS has nothing to do with continuity. Either the script supervisor catches the error, or it's noticed in post and corrected then. 5. Storage costs are trivial compared to most production costs. Above the line costs dwarf storage.