3 ms·
Which is why you keep your primary text plane at focus depth, and emphasize shallow 3D displacement. You can do a lot with a mere cm of depth around your lapto
by mncharity 7y ago
Which is why you keep your primary text plane at focus depth, and emphasize shallow 3D displacement. You can do a lot with a mere cm of depth around your laptop screen, or a similarly scaled annulus at an HMD's 2 meter focus distance.
- gmueckl 7y agoThis results in an interesting question: I don't know if the available headset resolutions are sufficient to provise these quite subtle vergence cues.
- mncharity 7y agoHmm. For VR HMDs, with RGB subpixels (non-PenTile), you can read a pixel-aligned 5 pt character in the center, but you don't get many of them (because of lens blur, and just VR lensing), and the pixels are a bit large. I've no idea how well SteamVR/Unreal/Unity currently let you use them. The lenses of Valve's Index were praised elsewhere here. AR HMDs trade narrower FoV for angularly smaller pixels, and you can use "all" of them. But the pixels may be poorly aligned between eyes, as with Project North Star. Maybe Hololens 2 (with different a-v issues). I can't comment on Magic Leap. I look forward to trying next month's/year's Nreal glasses. Media-viewing and drone HMDs offer a screen at some distance. Some are stereo 3D. Some are 1080p. Few have head tracking. You can add it with Intel t265, Zed, Structure Core (no linux), or DIY. Many have a "diopter" adjustment. They've varied build quality, and supported nose sizes. Some months back, I failed to find a 3D 1080p HMD, and so currently use mono 1080p DJI drone goggles (discontinued cheaper white model), with anaglyph (crushing the color space to reduce eye strain) or DIY shutter (flickery 30 or 20 Hz) to recover 3D. :/ Usually with reading glasses, despite my old eyes being nearsighted, which costs some edge pixels. DIY optical tracking, so no temporal antialiasing. I'd not recommend it. My current hope is for a Q4, 1080p, 50-ish degree FoV, 3D "screen" HMD (media-viewer or AR). With either head tracking built in, or COTS. It may need a Windows box in support, especially for hand tracking. I'll likely stay with a simple custom browser-as-compositor stack, for low-cost pixel-precise control, but a mainstream VR or AR stack might work too.