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Depends how you take the sum! https://en.wikipedia.org/wiki/Divergent_series#Absolute_convergence https://en.wikipedia.org/wiki/Divergent_series#Absolute_conv.
by stefco_ 7y ago
Depends how you take the sum!
https://en.wikipedia.org/wiki/Divergent_series#Absolute_convergence https://en.wikipedia.org/wiki/Divergent_series#Absolute_conv...
[edit] See my comment below: my joke is about the fact that, depending on the order in which you sum an infinite sequence of waveforms, you can create a sequence that converges to any sound you want [1] (as long as those waveforms together span the full frequency space). Note also that a sum over a truly continuous space of arbitrary waveforms is even more ill-defined.
[1] https://en.wikipedia.org/wiki/Riemann_series_theorem https://en.wikipedia.org/wiki/Riemann_series_theorem
- ctrl-j 7y agoSound waves are physical. You cannot change the empirical outcome by doing the math differently. Sound waves are indeed cancelled out by their inverse.
- kmill 7y agoThis would make sense if it were physically possible to play every noise at once. (Where would you place the infinitely many emitters? If they have any displacement at all, then there will be points that would not experience destructive interference at all frequencies.)
- LanceH 7y agoIsn't the inverse of a sound the same sound?
- noir_lord 7y agoNope, it's flipped on the horizontal axis (if you picture it as a graph) so when both are summed you get zero (at least in perfect destructive interference).
- bzbarsky 7y agoIt's the same sound, but out of phase, so they cancel out. Think operating principle of noise-canceling headphones.
- klodolph 7y agoThere is no empirical result because you can't actually play all sounds at the same time.
- stefco_ 7y agoWell, for starters, it's physically impossible to have an infinite number of speakers playing an infinite number of waveforms simultaneously, so this silly idea does require mathematical abstraction to be meaningful. That shouldn't be too surprising because there are many places in the physical world where we use infinite series to calculate simple finite physical quantities, e.g. when we integrate to find the area of a region. My point is that if you really sum every possible waveform, the resulting value may or may not converge depending on the order in which you sum them; in fact, it's a well-known property of such conditionally-convergent series that you can actually get any limiting value you want based on how your order them [0]! (let's ignore the fact that the fourier coefficients can take on a continuous set of values). For example, even if you were only allowed to play a single frequency sound wave sin(x) at volumes that are the inverse of some integer value multiplied by a max volume of 1 (in arbitrary units), you may or may not have them cancel depending on how you group the terms in the sum: sum = 1*sin(x) + -1*sin(x) + (1/2)*sin(x) + -(1/2)*sin(x) ... were the ith term in the sequence (starting at i=1) is a_i = (2/n-1)*sin(x) for odd x a_i = -(2/n)*sin(x) for even x This is a conditionally-converging series that will hit all positive and negative harmonic coefficients 1/n and -1/n: the even terms cancel each preceding odd term, and the Nth partial sums therefore alternate between 0 and 2 * sin(x)/(N+1), which itself tends towards zero. But you can group these terms in a different order and get a different limit for the sum; in fact, you can group them to get whatever final value you want! Now, if you extend this thinking to every frequency of sinusoidal wave, you can start summing every pure tone in arbitrary order to get an arbitrary coefficient for each frequency. By picking your limit for each frequency correctly, you can sum your sine waves in a fourier series [1] to get any song you could ever want! And this is while limiting ourselves to discrete frequencies and alternating harmonic coefficients (since it allows us to take a discrete infinite sum). So the unexplained punchline to my previous comment is that the problem is ill-defined, or rather, that you can view any song as just a specific ordering of an infinite series of other sounds. (You don't have to use sine waves as your basis, by the way; you can use a bunch of different waveforms that look more like "noise" as long as their combination spans the same infinite-dimensional linear space as pure sine waves; you just end up with different coefficients. For example, in quantum mechanics, you can get a sine wave (momentum eigenstate) by summing energy eigenstates (non-sine waves with a specific form) with the correct coefficients.) [0] https://en.wikipedia.org/wiki/Riemann_series_theorem#Alternating_harmonic_series https://en.wikipedia.org/wiki/Riemann_series_theorem#Alterna... [1] http://mathworld.wolfram.com/FourierSeries.html http://mathworld.wolfram.com/FourierSeries.html
- robocat 7y agoYou are incorrectly assuming sound is additive, but it isn't. Sound is non-linear as sound gets louder - sound wave volume is physically limited because the low of the sound wave can't be lower than vacuum. Another non-linearity is air cannot transmit frequencies higher than some limit. Another is that sound has a noise floor depending on the temperature of the gas (noise like rain on a roof?). There are surely other gross non-linearities. Those non-linearities mean you can't add or subtract some sounds, and you can't assume commutativity.