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Setting up a game world is notoriously imperative and makes every OOP-minded dev rip out their hair trying to do it how they think it should be done before real
by squirrelicus 7y ago
Setting up a game world is notoriously imperative and makes every OOP-minded dev rip out their hair trying to do it how they think it should be done before realizing the truth that, for this kind of problem, ugly and imperative is good.
In my estimation, the sin is the cyclomatic complexity.