3 ms·
Very close, but it is not there yet. The following is at least preferable: - Full clarity along the lens - Double the resolution of what the current VR has -
by deorder 7y ago
Very close, but it is not there yet. The following is at least preferable:
- Full clarity along the lens
- Double the resolution of what the current VR has
- Foveated rendering (to be able to handle the high resolution)
- Dynamic focus
- Eye tracking (to get dynamic foveated rendering and focus)
- More comfort (lighter headset, improved finger tracking, better weight distribution, better foam, cooling etc.)
- wlesieutre 7y agoI'll add input device and hand/finger passthrough to that. I think the Rift S can do this, assuming you're good with "virtual screens overlayed on camera passthrough" as an implementation. But if you want to bring it into a fully virtual world instead of on top of the cameras, then you can't see your keyboard, mouse, or fingers. I can blindly touch type well enough to get by, but for it to see any adoption you'll need to get the input devices visible in VR.