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> You can't create a camera from your current viewport view so easily like on Max I've never realized I needed something so badly that Blender didn't have as I
by auto 7y ago
> You can't create a camera from your current viewport view so easily like on Max
I've never realized I needed something so badly that Blender didn't have as I do now.
- pythonslayer 7y agoThis is a perfect representation of the different philosophies behind the design of 3ds Max and software like Maya. I don’t have Blender expeience (yet) so I can’t speak to that. I think most of us kind of understand that 3ds Max was designed more with the individual artist in mind, and Maya was designed more with the team in mind, but I don’t think the former gets it’s due. 3ds Max has a lot of customary details like this that should probably be adopted more on other platforms but hasn’t. I wonder if people just thought of these things as old-fashioned. I’m not sure but, for me, 3ds Max is the most inspirational software interface I have ever used.