3 ms·
What about scouting? You could have a rule, that you are informed about the pieces in the vicinity. Perhaps even have different view distance for different piec
by FrojoS 7y ago
What about scouting? You could have a rule, that you are informed about the pieces in the vicinity. Perhaps even have different view distance for different pieces. Or only reveal the existence but not the type of a piece for longer distances and then type when closer.
- falcor84 7y agoOne of the See Also links in this article is just this: https://en.wikipedia.org/wiki/Dark_chess https://en.wikipedia.org/wiki/Dark_chess
- dhruvmittal 7y agoThere's a similar game concept (not based on pieces but rather on decisions to reconnoiter) called reconnaissance blind chess[1]. My understanding is that this game is largely used to explore and experiment with AI decision processes in situations with imperfect/decaying information. [1] https://rbc.jhuapl.edu https://rbc.jhuapl.edu
- binarymax 7y agoIn krgspl.com I implemented this as a 'reveal square' rule for any square adjacent to one of your pieces. After playtesting we settled on allowing it once per move, and it would only reveal whether the square was occupied or not, without revealing the occupant piece type.