2 ms·
How far off is current headset resolution from what’s needed for reading code, working with files, audio, video?
by smcnally 7y ago
How far off is current headset resolution from what’s needed for reading code, working with files, audio, video?
- deorder 7y agoVery close, but it is not there yet. The following is at least preferable: - Full clarity along the lens - Double the resolution of what the current VR has - Foveated rendering (to be able to handle the high resolution) - Dynamic focus - Eye tracking (to get dynamic foveated rendering and focus) - More comfort (lighter headset, improved finger tracking, better weight distribution, better foam, cooling etc.)
- wlesieutre 7y agoI'll add input device and hand/finger passthrough to that. I think the Rift S can do this, assuming you're good with "virtual screens overlayed on camera passthrough" as an implementation. But if you want to bring it into a fully virtual world instead of on top of the cameras, then you can't see your keyboard, mouse, or fingers. I can blindly touch type well enough to get by, but for it to see any adoption you'll need to get the input devices visible in VR.