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As someone who left the 3d Industry a while back and rejoined it again, I have to totally agree. At the time, I was on 3ds Max, running on Windows. Things chang
by neya 7y ago
As someone who left the 3d Industry a while back and rejoined it again, I have to totally agree. At the time, I was on 3ds Max, running on Windows. Things changed and I switched to OSX and never looked back. And then, Blender 2.80 happened. And wow, now I'm hooked. For the sake of a fair comparison and to see if 3ds Max really was the simple software it once used to be, I installed Windows again and played it for some time. Max has gotten advanced now (obviously), but also increasingly complex. The familiarity of 3ds Max 2009 edition was gone.
And so, I started investing time into Blender. I started out with something as simple as modeling a speaker box. It was such a joy. Still, it's not perfect. The camera movement is really terrible in comparison with 3ds Max. You can't create a camera from your current viewport view so easily like on Max and to manoeuvre the camera is such a pain in the ass. Still, it makes up for that in modeling. I'm enjoying 3d now again and even building a new rig to support my renders.
Well done Blender team. Thanks for the 2.80.
- bkor 7y agoIt would be great to give this feedback to the Blender team. Once you're used to something it can be difficult to see the parts where it is more difficult than it could be. So Blender needs continuous feedback from people who haven't used it that much before.
- neya 7y agoI agree. Will do. Thank you.
- auto 7y ago> You can't create a camera from your current viewport view so easily like on Max I've never realized I needed something so badly that Blender didn't have as I do now.
- pythonslayer 7y agoThis is a perfect representation of the different philosophies behind the design of 3ds Max and software like Maya. I don’t have Blender expeience (yet) so I can’t speak to that. I think most of us kind of understand that 3ds Max was designed more with the individual artist in mind, and Maya was designed more with the team in mind, but I don’t think the former gets it’s due. 3ds Max has a lot of customary details like this that should probably be adopted more on other platforms but hasn’t. I wonder if people just thought of these things as old-fashioned. I’m not sure but, for me, 3ds Max is the most inspirational software interface I have ever used.
- tinus_hn 7y agohttps://blender.stackexchange.com/questions/877/camera-to-user-view https://blender.stackexchange.com/questions/877/camera-to-us... It won’t create a new camera but this shortcut moves the camera to show the current view. This still is in the documentation but I haven’t checked if the key is still the same in 2.80.
- neya 7y agoYeah, I tried this, while this sort of addresses my issue, it's still not as convenient as MAX.