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But if you didn’t had the trick, CPU intensive runloop ticks could create lots of small objects that were put in the pool because they had a 0 refcount as a fun
by inlined 7y ago
But if you didn’t had the trick, CPU intensive runloop ticks could create lots of small objects that were put in the pool because they had a 0 refcount as a function returned the value. That’s why we had the ability to write our own pools.