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I haven't dug deeply, but there seems to be a whole ecosystem. An open source avatar data format[0], full body motion capture software[1], this stuff integrates
by the8472 7y ago
I haven't dug deeply, but there seems to be a whole ecosystem. An open source avatar data format[0], full body motion capture software[1], this stuff integrates with standard 3d software environments such as unity/unreal/blender/maya/max. So does commercial software[2]. For the hardware it can be a simple web/phone camera on the low end (giving you a talking head) over camera + VR trackers + an iphone for the face sensor to high end rigs with multiple cameras and mocap suits.
[0] https://vrm.dev/en/ https://vrm.dev/en/
[1] https://github.com/sh-akira/VirtualMotionCapture https://github.com/sh-akira/VirtualMotionCapture
[2] https://www.youtube.com/watch?v=hJ_5d_1NHCQ https://www.youtube.com/watch?v=hJ_5d_1NHCQ