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> And then there is the issue with holding 3d pointing devices for prolonged amounts of time. This is taxing upper body strength if you do. The weight of the he
by asark 7y ago
> And then there is the issue with holding 3d pointing devices for prolonged amounts of time. This is taxing upper body strength if you do. The weight of the headset itself is also straining the neck muscles.
You could use a real mouse and keyboard, if you're presented with some kind of virtual workstation. And even for navigation outside the workstation, of your broader "environment", 3D video games have been using a mouse & keyboard to navigate complex interfaces & environments for a long time, with more than a little success. Granted that means you still need a surface of some sort, but I think non-touch-typing text input inside a VR space would be kinda hellish anyway, so you're at least gonna want a real keyboard regardless.
- cjbprime 7y agoA keyboard with trackpoint in the middle would probably be a good compromise, no fumbling to find where you left the mouse.
- gmueckl 7y agoNavigation in VR is a barely solved problem. Most games have players teleport between positions instantly because a continous motion would create a sensation of conflict between balance reported by the inner ear and the perceived motion. That means instant nausea. Positioning objects in 3D precisely and conveniently without a 3D pointing device is hard, too. The best option for that is a mouse and crutches like handles oriented along coordinate axes. But that only works because the mouse pointer has a reference plane it moves on (the projection plane for the 3D view). In VR, this plane is tracking the head precisely. You cannot reasonably put the mouse cursor on that plane. You would need a different reference plane and then you're back to all the problems that 3D input on a 2D screen has. And a positioning objects in 3D with a keyboard is even more tedious.
- mceachen 7y agoThey were demoing with knuckles: https://store.steampowered.com/app/1059550/Valve_Index_Controllers/ https://store.steampowered.com/app/1059550/Valve_Index_Contr... They wrap around your hand, so you can type (ish) and not take them off. I'd think it would be fantastic to physically walk around to different monitor/window/server setups (in VR), though, and that'd require dragging around a rolling standup desk, or figuring out how to type based on finger positions from the controllers (which I'd imagine would be decidedly not great).