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Blender dates back to the 1990s but it is its own animal, more or less. For documentation I would recommend going through the tutorials first, rather than tryin
by klodolph 7y ago
Blender dates back to the 1990s but it is its own animal, more or less. For documentation I would recommend going through the tutorials first, rather than trying to figure things out and searching for what you need. It reminds me a little bit of Vim in the sense that you switch between different modes a lot, and that's not exactly friendly if you're not used to it.
That said, I've never been proficient at 3D, other than a couple of level editors, so all 3D tools are hard for me to use. With my mediocre background and armed with tutorials, I didn't find it time-consuming to do some basic things like creating a mesh (lots of techniques to pick up here), creating a UV map, and baking a light map.
- cameronbrown 7y agoI've struggled with Blender so much that I do all my modelling with Unity's Probuilder[0] which I can get away with because I've got a low poly game. Super convenient. [0]https://unity3d.com/unity/features/worldbuilding/probuilder https://unity3d.com/unity/features/worldbuilding/probuilder
- klodolph 7y agoProbuilder is actually at the top of my list of tools to try out other than Blender, since it seems to be specialized to create models with the level of complexity that I feel confident delivering. Thanks for the recommendation. That said, I'm often working with an engine other than Unity, so I'm not sure how much Probuilder is an option.
- mrguyorama 7y agoWow that reminds me of oldschool google sketchup. Too bad that's not a great tool anymore
- cameronbrown 7y agoYep. That's exactly what it feels like to use.
- mrec 7y agoWhen I tried Blender a few years back there were lots of tutorials, but they were all in video format. For some people that's great; for some people that's useless. Has there been any improvement here? Even aside from personal learning preferences, I suspect trying to learn a complex UI from a video is going to be a struggle if you're working on a single screen.