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I find these theories difficult to square with previous releases of Doom on locked platforms like iOS apparently being proper source ports. Even if it's not a
by liability 7y ago
I find these theories difficult to square with previous releases of Doom on locked platforms like iOS apparently being proper source ports. Even if it's not a community engine, they should have access somewhere to code with agreeable licensing. Or at least, they should be capable of hiring a community source-port developer to throw together a new source port based only off the original code (which Bethesda would be free to license as they see fit, on account of owning the copyright.)
My personal theory is Bethesda doesn't respect the franchise and turned over responsibility of it to somebody young who probably had plenty of experience with Unity, but little to no experience working on an engine written in C.
- davesmith1983 7y agoThe fact of the matter is that neither of us know.
- liability 7y agoI don't know, which is why I said I'd like for them to explain it. In the meantime, they will not enjoy the benefit of doubt from me, and I don't think you should give it to them either. We're not operating in a vacuum here, Bethesda already has a well earned negative reputation.
- davesmith1983 7y agoI will be buying Doom Eternal. I've basically built a new pc for it. I won't be buying these ports as I have the originals anyway.
- liability 7y agoFair enough, Doom Eternal looks like it should be pretty good, provided Bethesda doesn't fuck up the release with busted DRM, etc.