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I almost feel like game code is a counter example. Unless you're making a massively multiplayer game, the code is throwaway because once you ship development ef
by tschwimmer 7y ago
I almost feel like game code is a counter example. Unless you're making a massively multiplayer game, the code is throwaway because once you ship development effectively stops (or is limited for bugfixes and dlc). Would be interesting to see what the LoL or Warcraft codebase looks like though.