4 ms·
What's the big uproar about using unity for this?
by koverda 7y ago
What's the big uproar about using unity for this?
- pjc50 7y agoDoom has its own characteristic 2.5D rendering engine, which may be difficult to replicate in Unity unless you write it as a two-triangle shader.
- raverbashing 7y agoYes, that seems to be the main reason Though I would be tempted to think the original sw renderer would run just fine on Switch hardware with minor fixes (it worked in PCs much slower than the Switch). Now I don't know if the hardware (video) would behave well with that. No reason in principle why it wouldn't, but who knows...
- davesmith1983 7y agoIt does run fine on the switch hardware a homebrew port has been out for quite a while. Chocolate Doom was ported last year.
- komali2 7y agoI'll bite - is there some reason you're calling the switch the "stitch?"
- raverbashing 7y agoIt was a mistake - thanks for pointing it out
- komali2 7y agoOh ok sorry didn't mean to come off like jerk, I thought this might be one of those "micro$oft" things
- bitwize 7y agoIt was Experiment #626 inside Nintendo.