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For what it's worth, the port also runs really poorly on the Switch. It feels like there's a lot of input lag and the frame rate is all over the place. It's not
by nilkn 7y ago
For what it's worth, the port also runs really poorly on the Switch. It feels like there's a lot of input lag and the frame rate is all over the place. It's not unplayable but it required me to spend the first 30 minutes just learning to compensate for the poor performance and lag. You'd probably get a better experience actually playing it back in the mid-90s.
- binarycrusader 7y agoThat's because it's very likely using the software renderer: https://twitter.com/fabynou/status/1155042578544263168?s=20 https://twitter.com/fabynou/status/1155042578544263168?s=20 As the copyright holder, Bethesda could have shipped one of the vastly improved open source versions such as the ones used for iOS, so it's puzzling why they're (apparently) using the software renderer.
- AlexandrB 7y agoApparently the iOS version has been updated to the Unity port too.
- binarycrusader 7y agoFascinating speculation in that thread: ...running DOOM engine inside Unity, render to a 320x200 texture and make Unity render that texture to the screen with orthogonal projection? Given that Carmack and most of the original personnel left, I suppose it's unsurprising.
- m-p-3 7y agoBarbaric..
- sincerely 7y agoThe soundtrack has also been slowed down for some reason.
- distantsounds 7y agoThey aren't using the original DOOM engine, they ported the entire game to Unity.