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Are they going to explain why they butchered Doom with the Unity engine? It's not like there is any shortage of programmers eager and able to create yet anothe
by liability 7y ago
Are they going to explain why they butchered Doom with the Unity engine? It's not like there is any shortage of programmers eager and able to create yet another proper Doom port.
It really feels like Bethesda threw some young intern at the project who lacked cultural context for Doom and therefore didn't treat it with respect.
Edit for source: https://mobile.twitter.com/noteinso/status/1154809291641151488 https://mobile.twitter.com/noteinso/status/11548092916411514...
- strictnein 7y agoWait, what? Where do you see that Doom was ported to Unity for this?
- YaxelPerez 7y agohttps://twitter.com/BasedDrWorm/status/1155153230038540293 https://twitter.com/BasedDrWorm/status/1155153230038540293
- Longlius 7y agoSwitch games have been dumpable for a while and it's immediately apparent when looking at the internals: https://twitter.com/noteinso/status/1154809291641151488?s=09 https://twitter.com/noteinso/status/1154809291641151488?s=09
- strictnein 7y agoYuck. This is more egregious than requiring the login, imo.
- ascagnel_ 7y agoEither way, they definitely managed to somehow _decrease_ the graphical fidelity of a 25+-year-old game -- the original featured some basic lighting effects (notably, the floor and ceiling would shade further from the player) that have been removed in this remake.
- koverda 7y agoWhat's the big uproar about using unity for this?
- pjc50 7y agoDoom has its own characteristic 2.5D rendering engine, which may be difficult to replicate in Unity unless you write it as a two-triangle shader.
- raverbashing 7y agoYes, that seems to be the main reason Though I would be tempted to think the original sw renderer would run just fine on Switch hardware with minor fixes (it worked in PCs much slower than the Switch). Now I don't know if the hardware (video) would behave well with that. No reason in principle why it wouldn't, but who knows...
- davesmith1983 7y agoIt does run fine on the switch hardware a homebrew port has been out for quite a while. Chocolate Doom was ported last year.
- komali2 7y agoI'll bite - is there some reason you're calling the switch the "stitch?"
- raverbashing 7y agoIt was a mistake - thanks for pointing it out
- komali2 7y agoOh ok sorry didn't mean to come off like jerk, I thought this might be one of those "micro$oft" things
- 7y ago
- kevinh 7y agoI don't see the inherent issue with using Unity to create another Doom port. As long as you get everything right, it's cross-platform and should play identically.
- liability 7y agoIn theory they could get everything right I suppose, but in practice? They didn't even manage to get the audio right, lots of people report performance issues, and the lighting has been botched. What are the chances they got the rest of it right? I suspect more discrepancies will be uncovered as people dig deeper.
- Chris_Chambers 7y agoIf they didn't use Unity then how were they supposed to cram their Unity-specific reusable microtransaction management functions that they'll deploy later on?