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Video game engines often have plugin systems like this that listen for hooks or events and can act on them. It does make extremely complex things a bit more sim
by asperous 7y ago
Video game engines often have plugin systems like this that listen for hooks or events and can act on them. It does make extremely complex things a bit more simple.
But the chart in graph 1 still applies, often when adding new functionality you realize you need to add or remove modularity and extensions.
- Chris2048 7y agoEclipse has lots of plugins, but that turned out not so great as too many is known to cause issues.