4 ms·
I counter with the dark pattern Wikipedia page: https://en.wikipedia.org/wiki/Dark_pattern https://en.wikipedia.org/wiki/Dark_pattern It's more about deception
by nefitty 7y ago
I counter with the dark pattern Wikipedia page: https://en.wikipedia.org/wiki/Dark_pattern https://en.wikipedia.org/wiki/Dark_pattern
It's more about deception and persuasion than harm, like the modals that say "Sign-up for our 20-part email series on gold investment... [X] No thanks, I want to stay poor and uninformed"
- Thorrez 7y agoGenerally tricking the user into doing something would be considered harmful. Although it is an interesting question whether it's still considered a dark pattern if you trick the user into doing something that helps the user. For example in some videogames if you play for hours they'll give a popup telling you to take a break. What if that popup had the options "Sure" and "No, I don't care about my health". Or if you design a UI so that it's really annoying to order unhealthy food, but easy to order healthy food.
- alanbernstein 7y agoIf you're feeling clever, you might call that an anti-dark pattern, a la "anti-hero", or really, anti-villain.
- setr 7y agoI’d still consider it a dark pattern, as you’re still operating hostile to the user; you’re trying to get done what the user explicitly does not wish. And absent nanny-state reasoning (which is really hard to justify in the hands of a no-name dev..), you really are operating user-hostile, even if your intent was not; no better than microsoft forcefully updating your OS for your security, eventually regardless of what you were doing (see guy in middle of 8 hr render process)