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I'm a little disappointed that they had to make a video in order for people to view the 3D model on the web. The model itself should be viewable in a browser, j
by slavik81 7y ago
I'm a little disappointed that they had to make a video in order for people to view the 3D model on the web. The model itself should be viewable in a browser, just like an image, a sound or a video. This is exactly the sort of thing that glTF was designed for, so maybe one day that will be a reality.
- amatecha 7y agoI guess they're trying to prevent anyone copying the 3d model? :\
- pjmlp 7y agoExcept for glTF to work, WebGL needs to work as well and it isn't a given, without any sort of control of what kind of hardware or browser someone is using. And even if the hardware and browser offer proper WebGL support, it might occur that the drivers are black listed, thus making any proper use of WebGL unbewarable. Such is the WebGL reality, where devices with native support for OpenGL ES 3.2, might still struggle to see a WebGL 2.0 scene. With a video everyone gets to enjoy it.
- slavik81 7y agoThat's what I'm lamenting. I want to live in a world where a 3D model is no more exceptional than a JPEG. There's no inherent requirement for OpenGL support to render glTF 2.0. WebGL is only required because browsers don't include native support.
- pjmlp 7y agoThe irony is that is exactly what Khronos shows on their glTF presentations.