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I spent some good hours implementing a physics (box2d) based Procedural Dungeon Generation Algorithm in C++. My implementation is based off of a very awesome bl
by leetbulb 7y ago
I spent some good hours implementing a physics (box2d) based Procedural Dungeon Generation Algorithm in C++. My implementation is based off of a very awesome blog post: https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Pro...
Another interesting algorithm I've fiddled with was cellular automata. This method works extremely well to generate more organic feeling maps.