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How much of this fatigue for you is with your eyes? How much is it with your head/neck? I just wonder, because even when they "set" the focus of these HMDs to
by cr0sh 7y ago
How much of this fatigue for you is with your eyes? How much is it with your head/neck?
I just wonder, because even when they "set" the focus of these HMDs to "infinity", your eyes are still technically only looking at a screen at a fixed distance, mere inches away. Everything I have read about so-called "simulator sickness" and other maladies in HMDs have said that eye fatigue results from this "fixed focus" issue. It doesn't cause as much issue for pilots training in simulators, because the actual screen being projected on is several feet away from their eyes, allowing them to become more naturally focused toward "infinity" (parallel).
I also wonder about the head and neck areas and fatigue. Most of the HMDs - while lightweight compared to systems of the 1990s - still seem like they have a lot of "nose weight", and aren't balanced on the head. Proper balance (fore/aft and laterally) is crucial to long-term use with lower fatigue, even with a light weight HMD. Also, the more weight that rests on the bridge of the nose, the worse the amount of fatigue.
Much of this knowledge is based on research that was done in the 1990s and earlier, both with those early HMD systems, and other earlier simulator systems. I'm continually surprised that current commercial offerings seems to either be unaware of such research, or that they ignore it for the sake of marketing (distributing the weight on the head results in a more "helmet like" HMD, which probably isn't as saleable to the public; ultimately, the public probably would like to see something as lightweight and wearable like a pair of sunglasses, but current display and optics technology isn't there yet - if it ever will be).
- freeone3000 7y agoFor me, I personally feel enclosed and slightly seasick. I don't think it's a weight issue, but something to do with the inherencies of the system. I can stand a hololens longer than a Vive, for instance.
- cr0sh 7y agoInteresting - are you prone to claustrophobia? It sounds like what you experienced is similar to that, from what little I know about the condition. Do you have the same response when wearing other kinds of goggles or face shield (say something like welder's goggles, or lab goggles, or a scuba mask, or a welder's hood - things like that)? I don't think I've ever heard of this being reported, but it doesn't surprise me as a possibility, either. It may even be mentioned in the literature out there (while I have an extensive collection of literature and research papers on VR, I'm certain I don't have anywhere near all of it). Thank you for responding about it.
- filoleg 7y agoCannot speak for OP, but for me, personally, it is the type of things I use VR for that exhausts me. I mostly use it for games, which requires standing and moving around (depending on the game, it can be quite a bit). So I mostly get physically exhausted and sweaty, which prompts me to take the headset off. No motion sickness or eye strain on my end. In fact, my eyes feel way more strained after looking at a computer monitor than after VR.
- cookingrobot 7y agoI wish there were more good VR experiences I could do from the couch. When I’m tired and want to relax, it turns out sitting and putting my feet up is a pretty important part of what I’m looking for.
- nostalgk 7y agoHave you tried Elite Dangerous? It's totally playable from the chair.
- cr0sh 7y agoI wonder how that game would be to play it relaxing in a "zero-g" recliner/lounge chair? Have you ever heard of the company Flogiston - and the Flogiston Flostation? https://www.techbriefs.com/component/content/article/tb/techbriefs/electronics-and-computers/1508 https://www.techbriefs.com/component/content/article/tb/tech... https://spinoff.nasa.gov/spinoff1998/ch5.htm https://spinoff.nasa.gov/spinoff1998/ch5.htm You can find some more pictures and stuff with google - the company no longer exists, and I don't know if any of the prototypes or such are still around; if they are, they are probably "unobtainium". But anyhow, part of the system was a particular style of "zero gravity" posture chair, as you can see from the pictures and such. So playing Elite Dangerous in an HMD from a similar chair might be an interesting experience...
- filoleg 7y agoAgreed. Even just for straight up standing experiences, a lot of them involve way too much movement for someone living in a cramped apt. Playing Superhot VR recently, my friend accidentally broke my drinking glasses on the counter :( It would be nice to be able to just sit down and relax in VR while playing a game.