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Unity could potentially get squeezed between Godot in the low-end and Unreal in the high-end. I've played around with Godot, and for small, performance-insensit
by rubinelli 7y ago
Unity could potentially get squeezed between Godot in the low-end and Unreal in the high-end. I've played around with Godot, and for small, performance-insensitive games, like a Candy Crush clone or indie puzzle platformer, it is a nice, license-unencumbered option.