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That reminds me of a discussion around a good (in my opinion) game called Mechanicus that had some poor performance. Unity got the blame for this, but as Subnau
by baud147258 7y ago
That reminds me of a discussion around a good (in my opinion) game called Mechanicus that had some poor performance. Unity got the blame for this, but as Subnautica (and plenty other games) has shown, good-looking and performant games can be developed using Unity, it's more an issue of available ressources (Mechanicus had like 1 full-time dev vs +- 6 for Subnautica) and skill. And without Unity, I don't think the Mechanicus team could have developed their game or it wouldn't have been as good.
- Stevvo 7y agoI wouldn't call Subnautica good looking; it has the worst LOD implementation I've seen in a game for 20 years, and performance was quite unremarkable.
- deleted 7y ago[deleted]
- franknine 7y agoYou have to constantly fighting Unity to get the performance you want, which is extremely frustrating. The time spent on figuring out "WTF are you doing Unity" and coming up with a workaround is huge. Inside had a talk about how they achieve smooth seamless gameplay which involves purchasing access to Unity source code and mod it.