3 ms·
Well... From a game designers perspective a player has very little free will... Yes they can make choices but in the grand scheme all the choices are predetermi
by thendrill 7y ago
Well... From a game designers perspective a player has very little free will... Yes they can make choices but in the grand scheme all the choices are predetermined.
Good level design is basically when a player traverses a predetermined path while not feeling that he is on rails...
Example og good level design, Half Life games. A player Traverse the world as if they can go anywhere but they always pick the right way.
Other example is Dark souls. Keeps you in a loops so you never hit a "dead end"