3 ms·
Videogames are deterministic too, but that doesn't mean all of the things that a player's character does are predetermined inside the videogame. I like to think
by tuesdayrain 7y ago
Videogames are deterministic too, but that doesn't mean all of the things that a player's character does are predetermined inside the videogame. I like to think that there is a similar analogy for our universe, where a soul is controlling our body the same way we might control a game character.
- thendrill 7y agoWell... From a game designers perspective a player has very little free will... Yes they can make choices but in the grand scheme all the choices are predetermined. Good level design is basically when a player traverses a predetermined path while not feeling that he is on rails... Example og good level design, Half Life games. A player Traverse the world as if they can go anywhere but they always pick the right way. Other example is Dark souls. Keeps you in a loops so you never hit a "dead end"