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Well, but most games are delivered digitally now (https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/ https://www.s
by wilg 7y ago
Well, but most games are delivered digitally now (https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/ https://www.statista.com/statistics/190225/digital-and-physi...). I wonder how the bandwidth to deliver the full game compares to the bandwidth to stream video of the game if you're playing it 100% over the internet.
- matteuan 7y agoI think we can consider the devices where the content is accessed as thin clients. There is some literature supporting the thin client architecture (e.g. https://core.ac.uk/download/pdf/55689271.pdf https://core.ac.uk/download/pdf/55689271.pdf) and it seems that the power consumption can reduce significantly (3x). These studies do not take in account this particular case but I think they can give you an idea of the scale.