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Teams were so much smaller. Ultima IV was about as big-budget as a video game got. Here are the credits for the DOS version: https://www.mobygames.com/game/dos
by mr_crankypants 7y ago
Teams were so much smaller.
Ultima IV was about as big-budget as a video game got. Here are the credits for the DOS version: https://www.mobygames.com/game/dos/ultima-iv-quest-of-the-avatar/credits https://www.mobygames.com/game/dos/ultima-iv-quest-of-the-av...
19 people, total, for the original development and production on the Apple II version, plus the PC, Atari and Amiga ports.
- kbumsik 7y ago> 19 people, total Still it was much smaller. Witcher 3 dev team is about 250.
- mr_crankypants 7y agoAccording to https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/ https://www.gamespot.com/articles/this-is-how-much-the-witch..., 240 is just the number of in-house staff. The full count of people who worked on the project came to more like 1,500.