3 ms·
There is a glut of games, for sure, with no easy way to filter them and no promise of a game I will actually enjoy. Has there ever been a time of the "promise
by Goronmon 7y ago
There is a glut of games, for sure, with no easy way to filter them and no promise of a game I will actually enjoy.
Has there ever been a time of the "promise of a game I will actually enjoy"?
Back in the day all you had was rare magazine articles, and one wall of a Toys R Us with flaps consisting of the front of the box on one side and the back of the box on the other.
I'm not sure I see that as preferable to the modern situation.
- noobiemcfoob 7y agoIt wasn't so much a promise however long ago as much as a lot of MBA-style thought had yet to be put into the monetization strategy. The games that were made tended to be made for artistic and entertainment motivations over a boardroom identified market niche that is somehow the exact same niche filled by every other game.