4 ms·
I agree with you. I would add another huge efficiency advantage of a data-center over a console, that is better heat dissipation.
by matteuan 7y ago
I agree with you. I would add another huge efficiency advantage of a data-center over a console, that is better heat dissipation.
- moate 7y agoAlso shipping. You only need to ship the platform in a GaaS model once, and you build a data center once. From there you're just uploading/transferring code. With physical games you need to produce the games and ship them each time a new one comes out. Not to mention packaging etc.
- wilg 7y agoWell, but most games are delivered digitally now (https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/ https://www.statista.com/statistics/190225/digital-and-physi...). I wonder how the bandwidth to deliver the full game compares to the bandwidth to stream video of the game if you're playing it 100% over the internet.
- matteuan 7y agoI think we can consider the devices where the content is accessed as thin clients. There is some literature supporting the thin client architecture (e.g. https://core.ac.uk/download/pdf/55689271.pdf https://core.ac.uk/download/pdf/55689271.pdf) and it seems that the power consumption can reduce significantly (3x). These studies do not take in account this particular case but I think they can give you an idea of the scale.
- matteuan 7y agoIt would also reduce the ratio players:console. A personal console stays most of the time off, in a data-center you can increase usage by an order of magnitude. So at the end, even if they buy new hardware every year it would cost less physical resources overall.