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The future isn't about "buying games" or "cloud gaming subscriptions". It will be a form of mobile/casual gaming overtaking interest of mainstream gaming cultur
by FrozenVoid 7y ago
The future isn't about "buying games" or "cloud gaming subscriptions". It will be a form of mobile/casual gaming overtaking interest of mainstream gaming culture by providing similar quality of expirience in the browser, for free.
Its likely will look like self-contained web games, utilizing WebGL+WebAssembly and procedurally generated assets on the client side. It would be powered by ads, microtransactions and donations, without "sale" or "subscription" paradigm - just load the webpage and play.
- Freak_NL 7y ago> for free. […] powered by ads, microtransactions and donations So, not actually for free.
- FrozenVoid 7y agoIn free-to-play model, you don't have to pay anything. You can block ads, ignore microtranactions and don't donate anything, so its essentially free.
- drucik 7y agoWell, when the game is designed around microtransactions free to play means more free to pay, as playing without paying is not enjoyable at all. Look at EAs mobile offerings.
- throwaway2048 7y agoIf mobile games were going to replace traditional games, they already would have, the cellphone market is already nearing replacement purchase rates. Gaming is a huge market, there is room for lots of niches, and the quality of even a typical native indie game is way way above what a browser is capable of delivering. Show me even one web game that is close to the quality of a mediocre graphics, reasonably expansive indie game The web sucks horribly as a platform if you care about performance, which even relatively low power indie games do.