4 ms·
Also because multiplayer games are easy to implement dodgy monetisation methods in. Few people would consider paying for lootboxes/microtransactions/whatever in
by CM30 7y ago
Also because multiplayer games are easy to implement dodgy monetisation methods in. Few people would consider paying for lootboxes/microtransactions/whatever in a single player game, whereas a decent percentage (unfortunately) would for a multiplayer one. By comparison, DLC for a single player game is often more effort and a one off deal.
- brianpgordon 7y agoThey tried their damnedest with Middle-earth: Shadow of War! Critics didn't seem to mind very much but the Metacritic user score tells you what the community thought about being coerced into buying lootboxes to finish a single-player game.
- hi5eyes 7y ago>Critics didn't seem to mind very much yongyea and jim sterling disagree dont know about whatever gamespot/ign have been saying but they're becoming irrelevant
- ReidZB 7y agoThe latest Assassin's Creed games have single-player microtransactions. It's crazy: https://kotaku.com/ubisoft-explains-assassin-s-creed-odyssey-s-microtransa-1829635195 https://kotaku.com/ubisoft-explains-assassin-s-creed-odyssey... For instance, you could buy things like XP boosters, unique-appearance gear, map unlocks, etc. Though if I remember correctly, you could pretty easily use Cheat Engine to give yourself as much of the microtransaction currency as you wanted—after all, it was a single-player game.