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It is fascinating to see how many AI techniques were developed from the need to produce realistic agents/behaviors/mappings in video games. This document of Lef
by jdkee 7y ago
It is fascinating to see how many AI techniques were developed from the need to produce realistic agents/behaviors/mappings in video games. This document of Left 4 Deads techniques blew me away when I read it. (Not having worked in the industry but as connoisseur of video games).
https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_o...
- rizzin 7y agoAnother notable game AI that is still considered quite outstanding is the AI from F.E.A.R that uses a planning-based approach. Article: https://www.rockpapershotgun.com/2017/04/03/why-fears-ai-is-still-the-best-in-first-person-shooters/ https://www.rockpapershotgun.com/2017/04/03/why-fears-ai-is-... GDC presentation by the developer: https://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf https://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear...
- Agentlien 7y agoI wanted to post this as well. Whenever I think of game A.I. the two games that always come to mind are Half-Life 2 and F.E.A.R.