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They spent all that energy on NPC AI yet the multiplayer respawn points were incredibly predictable after you memorized the sequence. Eventually multiplayer was
by chrsstrm 7y ago
They spent all that energy on NPC AI yet the multiplayer respawn points were incredibly predictable after you memorized the sequence. Eventually multiplayer wasn't fun anymore when playing against other people who knew the sequence. You could easily kill a player and then sprint to the next spawn point and kill them again. Wash rinse repeat. Fun if you were the one on the spree, not fun if you got caught in that cycle.
- freedomben 7y agoHaha yep! My brother and I even got the minimum distance to spawn figured out. Basically, if you got too close to the spawn point, the AI would skip it and move to the next. But you could be just a little ways off and not trip the proximity. It was a vicious cycle indeed. Turning on License to Kill basically guaranteed whoever got the first shot of the game would own the rest.
- flukus 7y ago> But you could be just a little ways off and not trip the proximity. Speaking of which, proximity mines didn't trigger this proximity either ;) Once memorized you could get around on many levels just as fast as re-spawns could happen and your opponent couldn't break the cycle. At some point 3 players is a must.
- galkk 7y agoSimilar thing happened to Quake 3, where in initial versions the repawn order wasn't predefined, but close to it. Some guys who spent time studying it got quite a competitive advantage. id fixed that later, making respawns totally random.
- protomyth 7y agoYeah, the spawn point led us to tell people no camping since that would ruin the fun.
- jmkni 7y agoI remember reading that multiplayer was pretty much an afterthought for GoldenEye. It wasn't planned, they just sort of hacked it together and snuck it in.
- wsc981 7y agoMultiplayer might have been an afterthought, but for me and my friends Goldeneye was crazy fun in multiplayer. We mostly played with 4 people at the same time. I believe we played mostly "the man with the golden gun" in "The Basement" level and that felt pretty balanced, as long as no one picked Oddjob :)