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Shaders are the highly parallel part of graphics programming, so they are where non-graphics programs so their highly parallel work on GPUs, which are traditio
by lonelappde 7y ago
Shaders are the highly parallel part of graphics programming, so they are where non-graphics programs so their highly parallel work on GPUs, which are traditionally usually designed and used for graphics work but sometimes used for other applications like neural nets and cryptocurrency mining. When these got popular, GPU designers started supporting non-graphics non-shader parallel programming with models like CUDA.
https://gamedev.stackexchange.com/questions/136029/whats-the-difference-between-cuda-and-shader https://gamedev.stackexchange.com/questions/136029/whats-the...