4 ms·
100% agree on your point about WoW and MMORPGs in general. Progress shouldn't be so formulaic and you need "asymmetries" of sorts between classes and tiers of p
by HeadsUpHigh 7y ago
100% agree on your point about WoW and MMORPGs in general. Progress shouldn't be so formulaic and you need "asymmetries" of sorts between classes and tiers of progression to make every step memorable. I remember how grand raiding and high end content felt in the past but with how accessible that stuff is today( in fact you are expected to raid) the whole game just feels so much smaller despite having more stuff to do.
- taneq 7y agoYeah, basically every decision from the early game that they later 'smoothed over' turned out to be important somehow. Except for spell and ability scaling with gear, they messed that one right up at the start and didn't fully fix it til the end of Burning Crusade. I could write an essay on this subject but the two I'll mention now are cross-server dungeon/BG finder (which destroyed much of the social aspect to the game) and loot tokens instead of loot drops.