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They go into some detail on this talk https://youtu.be/ay2uwtRO3QE?t=712 https://youtu.be/ay2uwtRO3QE?t=712. What I get from their explanation is that hexagon
by mtrovo 7y ago
They go into some detail on this talk https://youtu.be/ay2uwtRO3QE?t=712 https://youtu.be/ay2uwtRO3QE?t=712.
What I get from their explanation is that hexagon is a better shape for map grids because they are the most complex shape that can tesselate (the other two are triangles and squares). As they are more close to a circle, distances within a cell are more stable, also computing the distance from a cell center to its neighbours is stable in hexagons as well.
I think the reason hex is not more common is that subdivisions are hard to create compared to triangles or squares. Uber solved this by subdividing in 7 smaller hex and tilting it so they cover the bigger shape with some small overlap.
Also a big problem is distortion, I never thought this would be that huge of a problem but it makes sense. They go into a lot of the details later on the same video.
- twic 7y ago> hexagon is a better shape for map grids because they are the most complex shape that can tesselate [Penrose tiling intensifies]
- Pamar 7y agoWhich is why, btw, Hexagons have been used for decades in wargames (and - to a more limited extent, in other types of boardgames).
- AlchemistCamp 7y agoThe Techzing podcast talked about the origin of this several years ago, back when one of the hosts had a critical role in its creation. Good stuff.