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But modern games are often much more like casino machines than books. There are countless studies over the last decade to make games more addictive. The key ste
by inlined 7y ago
But modern games are often much more like casino machines than books. There are countless studies over the last decade to make games more addictive. The key step that I hate most is the intentional use of grinding. Not only does it stretch out gameplay, but doing your “chores” (eg gathering materials for hundreds of hours) makes the reward feel more earned. This makes the virtual sword feel more tangible and feeds into a sunk cost fallacy when we consider quitting.