3 ms·
I am interested in making games, and looking at market data, either you can build a good game and pray you get lucky, or you can make a much easier game and bui
by beatgammit 7y ago
I am interested in making games, and looking at market data, either you can build a good game and pray you get lucky, or you can make a much easier game and build in pay to win and hope you get lucky.
It's much easier to make a pay to win game, so I could try a few times more than by trying to make a good game off the bat.
People just don't like to pay money up front, so getting them to start for free and then adding in the paid features to skip past your intentional delays is a pretty strong tactic to get people to pay when they otherwise wouldn't. I just refuse to do it because I find it unethical.