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I only recall running into about 3 kinds of uses for Flash: 1. Video and animation. We have native browser video tags. 2. Brochureware (static pages, like res
by theandrewbailey 7y ago
I only recall running into about 3 kinds of uses for Flash:
1. Video and animation. We have native browser video tags.
2. Brochureware (static pages, like restaurant websites). Looking back, I think this was done to work around the fact that browsers didn't render things the same. We have much better CSS standards and implementations today.
3. Games. Javascript is much faster today, and there's WebGL.
I never was a big chat user, but WebRTC and sockets seem to cover those uses, too.
Unless I'm missing a whole bunch of things, there's not much reason to keep Flash around on the open web. The security issues alone make it quite a headache.
- taurath 7y agoThere's not yet a good JS framework for games that does nearly what flash did 15 years ago, that I know of. WYSIWYG animations and interactive games used to be one of the most fun parts of the internet, and they're still either all flash or programmer projects.
- terrycody 7y agoI think you should take a look at webassembly.
- danbolt 7y agoIt's a lot less centralized than it used to be (eg: Flash Portals), and you're right that there isn't the same iconic replacement as Flash's WYSIWYG editor, but I think there are a lot more browser-playable tools and options than there used to be. [1] [1] https://itch.io/games/platform-web https://itch.io/games/platform-web