3 ms·
It's early days. Calm down. It will speed up.
by BrissyCoder 7y ago
It's early days. Calm down. It will speed up.
- inlined 7y agoThe reserved registers may always be a problem. It reminds me of the people who complained about massive slowdown in games when Vista released. The games were so optimized to fit in a single page that the few new pieces of state in the window manager caused page thrashing.
- titzer 7y agoFor single-instance scenarios with a single memory, I think using a 0-based memory will be a lot more efficient than reserving a register for the memory base. That doesn't fly when a Wasm engine is embedded into an arbitrary C++ program, but for standalone scenarios this may be feasible.