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I think some apps have 'parental controls' that allow for this, but this kind of labeling would provide a strong incentive to set an upper limit. I think this
by cwkoss 7y ago
I think some apps have 'parental controls' that allow for this, but this kind of labeling would provide a strong incentive to set an upper limit.
I think this would benefit the game ecosystem greatly, because the effects of a relatively small proportion of the audience dropping 80-90+% of revenue really distorts game design to try to capture this upper end.