3 ms·
That’s something for these businesses to figure out. In the real world, we had the advantage of the card holder needing to be present. Maybe the model needs to
by jbob2000 7y ago
That’s something for these businesses to figure out. In the real world, we had the advantage of the card holder needing to be present.
Maybe the model needs to change to force digital currency purchases to happen outside of the game? That way the purchase is divorced from the play and the parents can still retain control.
Or maybe accounts need to be set up in “child mode” by default, which caps spending at $50/month?
Or maybe the game rating agencies can be made to mark all games with micro transactions as Mature (since they basically need an adult present at all times to make decisions about the game)
- VBprogrammer 7y agoI don't think that's too much to ask. If I spend more than an extra £10 my phone company will start sending me messages. Plenty of families would be financially crippled by an unexpected £3000 bill.
- jbob2000 7y agoActually, that's a great point. In Canada, we passed legislation that caps the amount a phone company can charge you in a billing period. We ought to do something similar for micro transaction businesses (though I loathe the appearance of a dialog box - "You have reached the daily spending limit as permitted by your jurisdiction")