4 ms·
> 30% became the industry standard not just for video games for a reason. Yeah, it became the industry standard because it rakes in mind-blowingly huge revenue
by ThrowawayR2 7y ago
> 30% became the industry standard not just for video games for a reason.
Yeah, it became the industry standard because it rakes in mind-blowingly huge revenue for the app store owner, e.g. https://www.cultofmac.com/601492/app-store-google-play-revenue-2018/ https://www.cultofmac.com/601492/app-store-google-play-reven.... From the article: "It’s no wonder Services — which includes App Store revenue — has become an increasingly important business for Apple as hardware sales have slowed.".
While you're correct that it costs money to run Steam, it's not _that_ much money.
- Jach 7y agoThere are probably economies of scale, sure, which is part of why Epic can get away with a lower fee for now. But it's also just business. They know how much it costs without economies of scale, and that sets a floor. https://youtube.com/watch?v=stxVBJem3Rs https://youtube.com/watch?v=stxVBJem3Rs Here's a talk from a very old indie company, there's one section talking about how they existed pre-Steam (and other stores they use since Steam's not exclusive) and appreciate what it's enabled.
- lapnitnelav 7y agoWith the right time : https://youtu.be/stxVBJem3Rs?t=1564 https://youtu.be/stxVBJem3Rs?t=1564