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Standard workflow features targeted towards video editing, hopefully. I use Blender for all of my video editing, but that's despite the Blender video editing U
by beering 7y ago
Standard workflow features targeted towards video editing, hopefully.
I use Blender for all of my video editing, but that's despite the Blender video editing UI, not because of it. The Blender devs are very clear that video editing is not a focus for them, and it's only recently that Blender got a maintainer for the video editor.
3-point editing, a core part of most NLE workflows, is just not a thing in Blender. Things like transforming (move, rotate, scale) a video clip, adjusting clip speed, etc. are awkward, glitchy, incomplete, or all of the above.
Blender is crazy powerful, but it's definitely a Venn-diagram relation to dedicated NLE software, not a superset.