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Good points, although your situation probably does not apply to most players. It is a striking point that games are a "pain killer". So games are like morphine
by galaxyLogic 7y ago
Good points, although your situation probably does not apply to most players. It is a striking point that games are a "pain killer". So games are like morphine opium or heroin. Many people need those at some point in their life, during a hospital visit, but not every day.
- DoreenMichele 7y agoPeople routinely cite the stat that 15% to 20% of the population is disabled or handicapped. But Microsoft did a study that didn't use stigmatizing terms like disabled or handicapped. They just asked about what things trip people up in day-to-day life and 60% of respondents indicated they had varying degrees of trouble with day-to-day tasks. My first-hand observation is that mildly impaired people actively eschew stigmatizing labels. If you aren't so severely impaired as to require accommodation to function at all, life works better if you don't find some stigmatizing label. Previous longer comment on that by me here: https://news.ycombinator.com/item?id=19811988#19815635 https://news.ycombinator.com/item?id=19811988#19815635 So I strongly suspect most people playing a lot of games have needs not unlike mine, they just are less severely impaired than I am. Furthermore, my final point -- about the value of getting your adventures in virtual form instead of absolutely trashing the planet to satisfy a desire for adventure -- potentially applies to anyone. I’ve Climbed Everest 21 Times. It’s Not the Mountain It Used to Be. https://newrepublic.com/article/154201/ive-climbed-everest-21-times-its-not-mountain-used-be https://newrepublic.com/article/154201/ive-climbed-everest-2... Tourism and environmental damage: How travellers are ruining the world http://www.traveller.com.au/tourism-and-environmental-damage-how-travellers-are-ruining-the-world-h0xcmo http://www.traveller.com.au/tourism-and-environmental-damage...