2 ms·
Modern graphical programming has nothing to do with setting pixels on a framebuffer the way you would in typical BASIC or LOGO implementations. You're essential
by 0815test 7y ago
Modern graphical programming has nothing to do with setting pixels on a framebuffer the way you would in typical BASIC or LOGO implementations. You're essentially dealing purely with "surfaces" that work pretty much like glorified sprites (although supporting all sorts of 3D-like transforms), and then "compositing" the final result in hardware. This is why modern accelerated graphics can cheaply support very impressive visual effects, but has a bit more trouble achieving the inherent "pixel-perfect" effects that you got with purely software-based systems.
- redisman 7y agoI know that, but I don't want that :p I guess there are still software renders and game engines that simulate a 2D buffer